![]() Warmount Versatility scrolls (An enchantment scroll that can be used on your mount).You need to join more than half of the total Territory War battles to get the season rewards. The more territories you capture, the more rewards. Season Rewards will be sent according to the guild's division and territories after the season ends. The more territories you capture, the more items in the auction. Guild Auction opens after the weekly war ends. ![]() Red (Guild) Envelopes are also sent to MVPs in the following categories: Rewards will be sent after each round ends. Chests contain Conquest Tickets (can be exchanged in the Territory War Shop) and have a chance to give a special mount. Participants will receive a different chest reward depending on if their guild won more than half of the battles, or less than half of the battles. A large amount of gold (grants Kingdom Coins).Gold of Power (used to bid on territory Assault Chance).Courage Points (can be exchanged in the Territory War Shop).Rewards are sent out every day at 5:00 to guild members that have logged into the game on the previous day. The total revenue of your captured territories determines your daily reward. Territory Rewards are divided into 4 parts: The defending guild can send up to 2 players to garrison a Defense Tower to damage the approaching attackers.Īttacking guild winning condition: destroy 2 Nexusĭefending guild winning condition: prevent two Nexus from being destroyed until the time limit ![]() The attacking guild can deploy up to 5 Demolishers and up to 3 in a single lane. In Warfare Mode, one guild is the attacker, while the other guild defends against the attacker. Each guild can claim up to three Demolishers for their respective lanes. In the case in which time runs out, the guild with the highest progression wins. In Speed Mode, two guilds compete over unoccupied territory in a race where the guild that destroys the other's Nexus first wins. Portal (Speed Mode only): Positioned near the starting point.Used by defenders to reduce time remaining. Used by attackers to damage Defense Towers and the Nexus. Star Energy Device: appears 15 min after the battle starts.Nexus: the final structure within a single lane and critical to the winning condition.(Permission to garrison Defense Tower granted by Guild Leader or Deputy) Can be garrisoned by defending players through the Tower Administrator (Warfare Mode). Defense Tower: deals damage to attackers (Speed Mode).(Permission to claim Demolisher granted by Guild Leader or Deputy) Takes a fixed amount of damage when attacked. Deals high damage against structures and is unaffected by player stats. Demolisher: claimed at the Demolisher Administrator.Players are able to move between territories for the first 10 minutes with a one minute cooldown between each move. Battle for an uncaptured territory will proceed in Speed Mode, while battle for captured territory will proceed in Warfare Mode. Territory War battles start in either Speed Mode or Warfare Mode. 90% of the bidding payment will be returned if your bidding failed. If you didn't win the bidding for a territory but were assigned as the attacker, 30% of the bidding payment will be returned. ![]() The funds paid won't be returned if you won the bidding. Guilds that have no territories and guilds with higher bids will get the Assault Chance first.
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